GL_ACCUM_ALPHA_BITS: 16.0 GL_ACCUM_BLUE_BITS: 16.0 GL_ACCUM_CLEAR_VALUE: 0.0, 0.0, 0.0, 0.0 GL_ACCUM_GREEN_BITS: 16.0 GL_ACCUM_RED_BITS: 16.0 GL_ACTIVE_TEXTURE: 33984 GL_ALIASED_LINE_WIDTH_RANGE: 1.0, 10.0 GL_ALIASED_POINT_SIZE_RANGE: 1.0, 63.0 GL_ALPHA_BIAS: 0.0 GL_ALPHA_BITS: 0.0 GL_ALPHA_SCALE: 1.0 GL_ALPHA_TEST: GL_FALSE GL_ALPHA_TEST_FUNC: 519.0 GL_ALPHA_TEST_REF: 0.0 GL_ARRAY_BUFFER_BINDING: 0 GL_ATTRIB_STACK_DEPTH: 0.0 GL_AUTO_NORMAL: GL_FALSE GL_AUX_BUFFERS: 4.0 GL_BLEND: GL_FALSE GL_BLEND_COLOR: 0.0, 0.0, 0.0, 0.0 GL_BLEND_DST_ALPHA: 0.0 GL_BLEND_DST_RGB: 0.0 GL_BLEND_EQUATION_ALPHA: 32774.0 GL_BLEND_EQUATION_RGB: 32774.0 GL_BLEND_SRC_ALPHA: 1.0 GL_BLEND_SRC_RGB: 1.0 GL_BLUE_BIAS: 0.0 GL_BLUE_BITS: 8.0 GL_BLUE_SCALE: 1.0 GL_CLIENT_ACTIVE_TEXTURE: 33984 GL_CLIENT_ATTRIB_STACK_DEPTH: 0.0 GL_CLIP_PLANE0: GL_FALSE GL_CLIP_PLANE1: GL_FALSE GL_CLIP_PLANE2: GL_FALSE GL_CLIP_PLANE3: GL_FALSE GL_CLIP_PLANE4: GL_FALSE GL_CLIP_PLANE5: GL_FALSE GL_COLOR_ARRAY: GL_FALSE GL_COLOR_ARRAY_BUFFER_BINDING: 0 GL_COLOR_ARRAY_SIZE: 4.0 GL_COLOR_ARRAY_STRIDE: 0.0 GL_COLOR_ARRAY_TYPE: 5126.0 GL_COLOR_CLEAR_VALUE: 0.0, 0.0, 0.0, 0.0 GL_COLOR_LOGIC_OP: GL_FALSE GL_COLOR_MATERIAL: GL_FALSE GL_COLOR_MATERIAL_FACE: 1032.0 GL_COLOR_MATERIAL_PARAMETER: 5634.0 GL_COLOR_MATRIX: 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 GL_COLOR_MATRIX_STACK_DEPTH: 1.0 GL_COLOR_SUM: GL_FALSE GL_COLOR_TABLE: GL_FALSE GL_COLOR_WRITEMASK: GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE GL_COMPRESSED_TEXTURE_FORMATS: 33776.0, 33778.0, 33779.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 GL_CONVOLUTION_1D: GL_FALSE GL_CONVOLUTION_2D: GL_FALSE GL_CULL_FACE: GL_FALSE GL_CULL_FACE_MODE: 1029.0 GL_CURRENT_COLOR: 1.0, 1.0, 1.0, 1.0 GL_CURRENT_FOG_COORD: 0.0 GL_CURRENT_INDEX: 1.0 GL_CURRENT_NORMAL: 0.0, 0.0, 1.0 GL_CURRENT_PROGRAM: 0.0 GL_CURRENT_RASTER_COLOR: 1.0, 1.0, 1.0, 1.0 GL_CURRENT_RASTER_DISTANCE: 0.0 GL_CURRENT_RASTER_INDEX: 1.0 GL_CURRENT_RASTER_POSITION: 0.0, 0.0, 0.0, 1.0 GL_CURRENT_RASTER_POSITION_VALID: GL_TRUE GL_CURRENT_RASTER_SECONDARY_COLOR: 0.0, 0.0, 0.0, 1.0 GL_CURRENT_RASTER_TEXTURE_COORDS: 0.0, 0.0, 0.0, 1.0 GL_CURRENT_SECONDARY_COLOR: 0.0, 0.0, 0.0, 1.0 GL_CURRENT_TEXTURE_COORDS: 0.0, 0.0, 0.0, 1.0 GL_DEPTH_BIAS: 0.0 GL_DEPTH_BITS: 24.0 GL_DEPTH_CLEAR_VALUE: 1.0 GL_DEPTH_FUNC: 513.0 GL_DEPTH_RANGE: 0.0, 1.0 GL_DEPTH_SCALE: 1.0 GL_DEPTH_TEST: GL_FALSE GL_DEPTH_WRITEMASK: GL_TRUE GL_DITHER: GL_TRUE GL_DOUBLEBUFFER: GL_TRUE GL_DRAW_BUFFER: 1029.0 GL_DRAW_BUFFER: 1029.0 GL_EDGE_FLAG: GL_TRUE GL_EDGE_FLAG_ARRAY: GL_FALSE GL_EDGE_FLAG_ARRAY_BUFFER_BINDING: 0 GL_EDGE_FLAG_ARRAY_STRIDE: 0.0 GL_ELEMENT_ARRAY_BUFFER_BINDING: 0 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_FEEDBACK_BUFFER_SIZE: 0.0 GL_FEEDBACK_BUFFER_TYPE: 1536.0 GL_FOG: GL_FALSE GL_FOG_COLOR: 0.0, 0.0, 0.0, 0.0 GL_FOG_COORDINATE_SOURCE: 33874 GL_FOG_COORD_ARRAY: GL_FALSE GL_FOG_COORD_ARRAY_BUFFER_BINDING: 0 GL_FOG_COORD_ARRAY_STRIDE: 0.0 GL_FOG_COORD_ARRAY_TYPE: 5126.0 GL_FOG_DENSITY: 1.0 GL_FOG_END: 1.0 GL_FOG_HINT: 4352.0 GL_FOG_INDEX: 0.0 GL_FOG_MODE: 2048.0 GL_FOG_START: 0.0 GL_FRAGMENT_SHADER_DERIVATIVE_HINT: 4352.0 GL_FRONT_FACE: 2305.0 GL_GENERATE_MIPMAP_HINT: 4352.0 GL_GREEN_BIAS: 0.0 GL_GREEN_BITS: 8.0 GL_GREEN_SCALE: 1.0 GL_HISTOGRAM: GL_FALSE GL_INDEX_ARRAY: GL_FALSE GL_INDEX_ARRAY_BUFFER_BINDING: 0 GL_INDEX_ARRAY_STRIDE: 0.0 GL_INDEX_ARRAY_TYPE: 5126.0 GL_INDEX_BITS: 0.0 GL_INDEX_CLEAR_VALUE: 0.0 GL_INDEX_LOGIC_OP: GL_FALSE GL_INDEX_MODE: GL_FALSE GL_INDEX_OFFSET: 0.0 GL_INDEX_SHIFT: 0.0 GL_INDEX_WRITEMASK: 255.0 GL_LIGHT0: GL_FALSE GL_LIGHT1: GL_FALSE GL_LIGHT2: GL_FALSE GL_LIGHT3: GL_FALSE GL_LIGHT4: GL_FALSE GL_LIGHT5: GL_FALSE GL_LIGHT6: GL_FALSE GL_LIGHT7: GL_FALSE GL_LIGHTING: GL_FALSE GL_LIGHT_MODEL_AMBIENT: 0.2, 0.2, 0.2, 1.0 GL_LIGHT_MODEL_COLOR_CONTROL: 33273 GL_LIGHT_MODEL_LOCAL_VIEWER: GL_FALSE GL_LIGHT_MODEL_TWO_SIDE: GL_FALSE GL_LINE_SMOOTH: GL_FALSE GL_LINE_SMOOTH_HINT: 4352.0 GL_LINE_STIPPLE: GL_FALSE GL_LINE_STIPPLE_PATTERN: 65535.0 GL_LINE_STIPPLE_REPEAT: 1.0 GL_LINE_WIDTH: 1.0 GL_LINE_WIDTH_GRANULARITY: 0.125 GL_LINE_WIDTH_RANGE: 0.5, 10.0 GL_LIST_BASE: 0.0 GL_LIST_INDEX: 0.0 GL_LIST_MODE: 0.0 GL_LOGIC_OP_MODE: 5379.0 GL_MAP1_COLOR_4: GL_FALSE GL_MAP1_GRID_DOMAIN: 0.0, 1.0 GL_MAP1_GRID_SEGMENTS: 1.0 GL_MAP1_INDEX: GL_FALSE GL_MAP1_NORMAL: GL_FALSE GL_MAP1_TEXTURE_COORD_1: GL_FALSE GL_MAP1_TEXTURE_COORD_2: GL_FALSE GL_MAP1_TEXTURE_COORD_3: GL_FALSE GL_MAP1_TEXTURE_COORD_4: GL_FALSE GL_MAP1_VERTEX_3: GL_FALSE GL_MAP1_VERTEX_4: GL_FALSE GL_MAP2_COLOR_4: GL_FALSE GL_MAP2_GRID_DOMAIN: 0.0, 1.0, 0.0, 1.0 GL_MAP2_GRID_SEGMENTS: 1.0, 1.0 GL_MAP2_INDEX: GL_FALSE GL_MAP2_NORMAL: GL_FALSE GL_MAP2_TEXTURE_COORD_1: GL_FALSE GL_MAP2_TEXTURE_COORD_2: GL_FALSE GL_MAP2_TEXTURE_COORD_3: GL_FALSE GL_MAP2_TEXTURE_COORD_4: GL_FALSE GL_MAP2_VERTEX_3: GL_FALSE GL_MAP2_VERTEX_4: GL_FALSE GL_MAP_COLOR: GL_FALSE GL_MAP_STENCIL: GL_FALSE GL_MATRIX_MODE: 5888.0 GL_MAX_3D_TEXTURE_SIZE: 2048.0 GL_MAX_ATTRIB_STACK_DEPTH: 16.0 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16.0 GL_MAX_CLIP_PLANES: 6.0 GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2.0 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32.0 GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192.0 GL_MAX_DRAW_BUFFERS: 8.0 GL_MAX_ELEMENTS_INDICES: 1048576.0 GL_MAX_ELEMENTS_VERTICES: 1048576.0 GL_MAX_EVAL_ORDER: 8.0 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048.0 GL_MAX_LIGHTS: 8.0 GL_MAX_LIST_NESTING: 64.0 GL_MAX_MODELVIEW_STACK_DEPTH: 32.0 GL_MAX_NAME_STACK_DEPTH: 128.0 GL_MAX_PIXEL_MAP_TABLE: 65536.0 GL_MAX_PROJECTION_STACK_DEPTH: 4.0 GL_MAX_TEXTURE_COORDS: 8.0 GL_MAX_TEXTURE_IMAGE_UNITS: 32.0 GL_MAX_TEXTURE_LOD_BIAS: 15.0 GL_MAX_TEXTURE_SIZE: 8192.0 GL_MAX_TEXTURE_STACK_DEPTH: 10.0 GL_MAX_TEXTURE_UNITS: 4 GL_MAX_VARYING_FLOATS: 60.0 GL_MAX_VERTEX_ATTRIBS: 16.0 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32.0 GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096.0 GL_MAX_VIEWPORT_DIMS: 8192.0, 8192.0 GL_MINMAX: GL_FALSE GL_MODELVIEW_MATRIX: 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 GL_MODELVIEW_STACK_DEPTH: 1.0 GL_NAME_STACK_DEPTH: 0.0 GL_NORMALIZE: GL_FALSE GL_NORMAL_ARRAY: GL_FALSE GL_NORMAL_ARRAY_BUFFER_BINDING: 0 GL_NORMAL_ARRAY_STRIDE: 0.0 GL_NORMAL_ARRAY_TYPE: 5126.0 GL_NUM_COMPRESSED_TEXTURE_FORMATS: 3 GL_PACK_ALIGNMENT: 4.0 GL_PACK_IMAGE_HEIGHT: 0.0 GL_PACK_LSB_FIRST: GL_FALSE GL_PACK_ROW_LENGTH: 0.0 GL_PACK_SKIP_IMAGES: 0.0 GL_PACK_SKIP_PIXELS: 0.0 GL_PACK_SKIP_ROWS: 0.0 GL_PACK_SWAP_BYTES: GL_FALSE GL_PERSPECTIVE_CORRECTION_HINT: 4352.0 GL_PIXEL_MAP_A_TO_A_SIZE: 1.0 GL_PIXEL_MAP_B_TO_B_SIZE: 1.0 GL_PIXEL_MAP_G_TO_G_SIZE: 1.0 GL_PIXEL_MAP_I_TO_A_SIZE: 1.0 GL_PIXEL_MAP_I_TO_B_SIZE: 1.0 GL_PIXEL_MAP_I_TO_G_SIZE: 1.0 GL_PIXEL_MAP_I_TO_I_SIZE: 1.0 GL_PIXEL_MAP_I_TO_R_SIZE: 1.0 GL_PIXEL_MAP_R_TO_R_SIZE: 1.0 GL_PIXEL_MAP_S_TO_S_SIZE: 1.0 GL_PIXEL_PACK_BUFFER_BINDING: 0 GL_PIXEL_UNPACK_BUFFER_BINDING: 0 GL_POINT_DISTANCE_ATTENUATION: 1.0, 0.0, 0.0 GL_POINT_FADE_THRESHOLD_SIZE: 1.0 GL_POINT_SIZE: 1.0 GL_POINT_SIZE_GRANULARITY: 0.125 GL_POINT_SIZE_MAX: 63.375 GL_POINT_SIZE_MIN: 0.0 GL_POINT_SIZE_RANGE: 1.0, 63.375 GL_POINT_SMOOTH: GL_FALSE GL_POINT_SMOOTH_HINT: 4352.0 GL_POINT_SPRITE: GL_FALSE GL_POLYGON_MODE: 6914.0, 6914.0 GL_POLYGON_OFFSET_FACTOR: 0.0 GL_POLYGON_OFFSET_FILL: GL_FALSE GL_POLYGON_OFFSET_LINE: GL_FALSE GL_POLYGON_OFFSET_POINT: GL_FALSE GL_POLYGON_OFFSET_UNITS: 0.0 GL_POLYGON_SMOOTH: GL_FALSE GL_POLYGON_SMOOTH_HINT: 4352.0 GL_POLYGON_STIPPLE: GL_FALSE GL_POST_COLOR_MATRIX_ALPHA_BIAS: 0.0 GL_POST_COLOR_MATRIX_ALPHA_SCALE: 1.0 GL_POST_COLOR_MATRIX_BLUE_BIAS: 0.0 GL_POST_COLOR_MATRIX_BLUE_SCALE: 1.0 GL_POST_COLOR_MATRIX_COLOR_TABLE: GL_FALSE GL_POST_COLOR_MATRIX_GREEN_BIAS: 0.0 GL_POST_COLOR_MATRIX_GREEN_SCALE: 1.0 GL_POST_COLOR_MATRIX_RED_BIAS: 0.0 GL_POST_COLOR_MATRIX_RED_SCALE: 1.0 GL_POST_CONVOLUTION_ALPHA_BIAS: 0.0 GL_POST_CONVOLUTION_ALPHA_SCALE: 1.0 GL_POST_CONVOLUTION_BLUE_BIAS: 0.0 GL_POST_CONVOLUTION_BLUE_SCALE: 1.0 GL_POST_CONVOLUTION_COLOR_TABLE: GL_FALSE GL_POST_CONVOLUTION_GREEN_BIAS: 0.0 GL_POST_CONVOLUTION_GREEN_SCALE: 1.0 GL_POST_CONVOLUTION_RED_BIAS: 0.0 GL_POST_CONVOLUTION_RED_SCALE: 1.0 GL_PROJECTION_MATRIX: 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 GL_PROJECTION_STACK_DEPTH: 1.0 GL_READ_BUFFER: 1029.0 GL_RED_BIAS: 0.0 GL_RED_BITS: 8.0 GL_RED_SCALE: 1.0 GL_RENDERER: GeForce 8800 GTS/PCI/SSE2/3DNOW! GL_RENDER_MODE: 7168.0 GL_RESCALE_NORMAL: GL_FALSE GL_RGBA_MODE: GL_TRUE GL_SAMPLES: 0 GL_SAMPLE_BUFFERS: 0 GL_SAMPLE_COVERAGE_INVERT: GL_FALSE GL_SAMPLE_COVERAGE_VALUE: 1.0 GL_SCISSOR_BOX: 0.0, 0.0, 1024.0, 748.0 GL_SCISSOR_TEST: GL_FALSE GL_SECONDARY_COLOR_ARRAY: GL_FALSE GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING: 0 GL_SECONDARY_COLOR_ARRAY_SIZE: 3.0 GL_SECONDARY_COLOR_ARRAY_STRIDE: 0.0 GL_SECONDARY_COLOR_ARRAY_TYPE: 5126.0 GL_SEPARABLE_2D: GL_FALSE GL_SHADE_MODEL: 7425.0 GL_SMOOTH_LINE_WIDTH_GRANULARITY: 0.125 GL_SMOOTH_LINE_WIDTH_RANGE: 0.5, 10.0 GL_SMOOTH_POINT_SIZE_GRANULARITY: 0.125 GL_SMOOTH_POINT_SIZE_RANGE: 1.0, 63.375 GL_STENCIL_BACK_FAIL: 7680.0 GL_STENCIL_BACK_FUNC: 519.0 GL_STENCIL_BACK_PASS_DEPTH_FAIL: 7680.0 GL_STENCIL_BACK_PASS_DEPTH_PASS: 7680.0 GL_STENCIL_BACK_REF: 0.0 GL_STENCIL_BACK_VALUE_MASK: -1.0 GL_STENCIL_BACK_WRITEMASK: -1.0 GL_STENCIL_BITS: 0.0 GL_STENCIL_CLEAR_VALUE: 0.0 GL_STENCIL_FAIL: 7680.0 GL_STENCIL_FUNC: 519.0 GL_STENCIL_PASS_DEPTH_FAIL: 7680.0 GL_STENCIL_PASS_DEPTH_PASS: 7680.0 GL_STENCIL_REF: 0.0 GL_STENCIL_TEST: GL_FALSE GL_STENCIL_VALUE_MASK: -1.0 GL_STENCIL_WRITEMASK: -1.0 GL_STEREO: GL_FALSE GL_SUBPIXEL_BITS: 8.0 GL_TEXTURE_1D: GL_FALSE GL_TEXTURE_2D: GL_FALSE GL_TEXTURE_3D: GL_FALSE GL_TEXTURE_BINDING_1D: 0 GL_TEXTURE_BINDING_2D: 0 GL_TEXTURE_BINDING_3D: 0 GL_TEXTURE_BINDING_CUBE_MAP: 0 GL_TEXTURE_COMPRESSION_HINT: 4352 GL_TEXTURE_COORD_ARRAY: GL_FALSE GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: 0 GL_TEXTURE_COORD_ARRAY_SIZE: 4.0 GL_TEXTURE_COORD_ARRAY_STRIDE: 0.0 GL_TEXTURE_COORD_ARRAY_TYPE: 5126.0 GL_TEXTURE_CUBE_MAP: GL_FALSE GL_TEXTURE_GEN_Q: GL_FALSE GL_TEXTURE_GEN_R: GL_FALSE GL_TEXTURE_GEN_S: GL_FALSE GL_TEXTURE_GEN_T: GL_FALSE GL_TEXTURE_MATRIX: 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 GL_TEXTURE_STACK_DEPTH: 1.0 GL_TRANSPOSE_COLOR_MATRIX: 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 GL_TRANSPOSE_MODELVIEW_MATRIX: 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 GL_TRANSPOSE_PROJECTION_MATRIX: 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 GL_TRANSPOSE_TEXTURE_MATRIX: 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 GL_UNPACK_ALIGNMENT: 4.0 GL_UNPACK_IMAGE_HEIGHT: 0.0 GL_UNPACK_LSB_FIRST: GL_FALSE GL_UNPACK_ROW_LENGTH: 0.0 GL_UNPACK_SKIP_IMAGES: 0.0 GL_UNPACK_SKIP_PIXELS: 0.0 GL_UNPACK_SKIP_ROWS: 0.0 GL_UNPACK_SWAP_BYTES: GL_FALSE GL_VENDOR: NVIDIA Corporation GL_VERSION: 2.1.2 GL_VERTEX_ARRAY: GL_FALSE GL_VERTEX_ARRAY_BUFFER_BINDING: 0 GL_VERTEX_ARRAY_SIZE: 4.0 GL_VERTEX_ARRAY_STRIDE: 0.0 GL_VERTEX_ARRAY_TYPE: 5126.0 GL_VERTEX_PROGRAM_POINT_SIZE: GL_FALSE GL_VERTEX_PROGRAM_TWO_SIDE: GL_FALSE GL_VIEWPORT: 0.0, 0.0, 1024.0, 748.0 GL_ZOOM_X: 1.0 GL_ZOOM_Y: 1.0